标题:How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory
作者:Wang, Li; Fan, Liu; Bae, SungMin
作者机构:[Wang, Li; Bae, SungMin] Hanbat Natl Univ, Dept Ind & Management Engn, 125 Dongseodae Ro, Daejeon 34158, South Korea.; [Fan, Liu] Shandong Univ Sci 更多
通讯作者:Bae, SungMin;Bae, S
通讯作者地址:[Bae, S]Hanbat Natl Univ, Dept Ind & Management Engn, 125 Dongseodae Ro, Daejeon 34158, South Korea.
来源:COMPUTERS IN HUMAN BEHAVIOR
出版年:2019
卷:96
页码:149-162
DOI:10.1016/j.chb.2019.02.024
关键词:Online game cheating behavior; Anti-cheating system; Information; interaction; Persuasion model; Elaboration likelihood model; Signaling; theory
摘要:To stop cheating behaviors in the online game, game providers have taken various measures, especially the anti-cheating system (ACS), but cheating behaviors are still endless. From the perspective of information interaction, this paper aims to analyze how to effectively persuade garners to give up cheating. In academic literature, ELM and signaling theory are mainly used for information interaction. Signaling theory provides a relatively concrete framework for information transmission, and ELM explains information processing in the receiver's perception. For maximizing their benefits, we propose a united persuasion model that signals (technical advantage, attitude of game providers, perceived risk, source credibility, and critical mass) and personal factors (self-efficacy, personal engagement, and positive cheating attitude) are regarded to affect gamer's intention to stop cheating. Based on data collected from 248 garners who have held the intention to cheat once in China, the result reveals technical advantage cannot give significant influence on intention to stop cheating, which answers why current ACS cannot work as expected. Interestingly, intention to stop cheating is negatively influenced by the attitude of game provider, indicating coercive measures may cause a gamer's psychological reactance. Result also suggests personal factors significantly affect the intention to stop cheating. Our study helps game providers effectively persuade gamers to give up cheating, and also provides directions for future information interaction-related studies.
收录类别:EI;SSCI
资源类型:期刊论文
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